We started with one bad corporate event. Eleven years later, we've turned 15,000+ people into teammates who actually like each other.
In 2014, Mick sat through what might have been the worst corporate team building event in Melbourne's history. Trust falls. Name games. A motivational speaker who used the word "synergy" eleven times. He looked around the room and thought: there has to be a better way.
Jake had spent years in corporate events. He knew what worked and what didn't. The stuff that actually brought people together wasn't sitting in a conference room. It was solving problems under pressure. It was racing through city streets with a shared goal. It was competition.
He built the first Amazing Race experience for a mate's company. Twenty people, a handful of clues, and a route through Melbourne's laneways. The feedback was immediate. People were buzzing. Teams that barely spoke to each other were high-fiving at checkpoints.
That first race turned into five. Then fifty. Then hundreds. Today, Amazing Races runs corporate events across every major Australian city. The format has evolved, but the core idea hasn't changed: get people out of the office, give them real challenges, and let competition do the bonding.
Three principles that shape every race we build.
No off-the-shelf packages. Every race is designed from scratch around your team, your city, and your goals. The route your group runs has never been run before.
Live leaderboards, timed checkpoints, and genuine stakes. Your team won't just go through the motions. They'll compete. And they'll remember it.
You tell us the date, the city, and the group size. We handle every detail from there. Route design, logistics, equipment, facilitation. You just show up.
The people behind every clue, checkpoint, and finish line.
Founder
Ex-corporate events manager who got fed up with boring team building. Started Amazing Races in 2014 and hasn't looked back. Runs most Melbourne events personally and still designs routes for fun.
Head of Operations
Logistics background with a knack for making complex events feel effortless. Meg coordinates everything from permits and venues to race day timing across Sydney, Brisbane, and beyond.
Lead Race Designer
Came from the puzzle and escape room scene. Tom builds the challenges, writes the clues, and tests every route himself. If a challenge doesn't make him swear at least once, it's not hard enough.